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Art & Media Design for games and museums
Tempus
TEMPUS
2D & 3D artist
When time and matter break apart, only the magic powers of a wizard can restore the order.
Collaborative game project w/ Maja S. Sørensen (2D & 3D artist), Jonas M. Jensen (Game Designer & VFX), Colin P.H. Michel (Programmer & Game Designer). In-game score/music by Sara Nielsen.
Fallen Eden
FALLEN EDEN
Unity Developer, 3D Lead Artist, Producer
Responsible for all implementation in Unity. Created several 3D assets, among others the surveillance drone "Oculus", propaganda displays, and building components. I took care of planning week-to-week schedules and helped the art director defining the art direction.
A four weeks long game-art project sprint with Sarah Marcussen (Art Director), Natasha Beck (2D & 3D artist), Felix Schumann (2D & 3D Artist), and Ashcon Nejad (Music Composer)
Available for download on Itch (Windows) build): https://sarahmarcussen.itch.io/fallen-eden
Pest Control
PEST CONTROL
2D Concept Artist
Personal project about how enemies find a common enemy, unlikely friendships are made, and how those deemed pests take control over what was once theirs, using whatever skills they are best at which involves ruining picnics, disrupting privacy, chasing beach-goers, shitting on lawns, chewing electrical cords, and scratching your precious belongings.
The Grove
THE GROVE
Project Manager & Concept Artist
A platformer about a squirdillo that despites its teeny-tiny composture takes on the hero's cape to save the forest from a vile corruption.
Game project spring made in collaboration with Maja S. Sørensen (2D artist), Laura Blicher (2D artist & animator), Marusa Gorjup (Art Director), Sejr Thomsen (Narrative Designer), Mark Outridge (Game Director) & Morten B. Christiansen (Programmer).
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